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Project 2
The five-month project aims to understand the challenges novice college instructors face in lesson design and to validate the effectiveness of our solution in addressing these issues.
UX Research: Interview, Concept Testing
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Project 1
The seven-month project focused on developing a Minimum Viable Product (MVP) for a game-based learning solution, specifically designed to improve multiplication skills among 2nd to 4th grade students.
UX Research: Literature Review, Competitive Analysis, Interview, Contextual Inquiry, Usability Testing

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